Maps and the Geospatial Revolution

How many Coursera courses can be studied at any one time? 

Mores the merrier. 

Heres another ... 

Lesson 1: The Geospatial Revolution

Opens on: July 17, 2013 at 12:00 AM UTC

  • How We Navigate

  • Making Decisions

  • Sharing Stories

  • The Changing Nature of Place

  • What is Geography?

  • Maps to Tell Stories, Maps to Provide Context

  • The Earth is Round and Maps are Flat

Video Assignment: Geospatial Revolution, Episode 1 (Full Episode)

Mapping Assignment: Investigating Global Population and Ecoregions

Discussion Assignment: Privacy and the Geospatial Revolution

Quiz # 1: Due by July 23, 2013 at 11:59 PM UTC

Lesson 2: Spatial is Special

Opens on: July 24, 2013 at 12:00 AM UTC

  • Thinking like a Geographer (by thinking Aspatially)

  • Spatial Relationships

  • Understanding Scale

  • What About Time?

Video Assignment: Geospatial Revolution, Episode 2, Chapter 3 (Powering    Business)

Mapping Assignment: Changing Landscapes, Sharing Maps, and Fun With Projections

Discussion Assignment: Change Matters In Geography

Quiz # 2: Due by July 30, 2013 at 11:59 PM UTC

Lesson 3: Understanding Spatial Data

Opens on: July 31, 2013 at 12:00 AM UTC

  • Where Are We Now?

  • The Earth From Above

  • Who Makes Spatial Data?

  • Describing Spatial Data

Video Assignment: Geospatial Revolution, Episode 4, Chapter 4 (Mapping    Power to the People)

Mapping Assignment: Mapping Hazards (And Understanding Spatial Data While We're At It)

Discussion Assignment: Where Do Disasters Happen, And How Can Maps Help?

Quiz # 3: Due by August 6, 2013 at 11:59 PM UTC

Lesson 4: Doing Spatial Analysis

Opens on: August 7, 2013 at 12:00 AM UTC

  • Overlay (and Beyond!)

  • Making Surfaces

  • Mapping Rates vs. Mapping Totals

Video Assignment: Geospatial Revolution, Episode 4, Chapter 3 (Tracking    Disease)

Mapping Assignment: Real Time Data, Social Media Mapping, and Finding The Best Place For Things

Discussion Assignment: Mapping Social Media: What's It Good For?

Quiz # 4: Due by August 13, 2013 at 11:59 PM UTC

Lesson 5: Making Great Maps

Opens on: August 14, 2013 at 12:00 AM UTC

  • Who Wants A Map?

  • Where Will It Be Seen?

  • What Is Its Purpose?

  • Designing a Layout

  • Symbolization

  • Choosing Colors

  • Data Classification

  • Text on Maps

Video Assignment: Geospatial Revolution, Episode 4, Chapter 1 (Monitoring    a Changing Climate)

Mapping Assignment: Storytelling With Maps    

Discussion Assignment: Telling Stories With Maps

Final Exam: Due by August 25, 2013 at 11:59 PM UTC 

Let me know how you get on. 


Competitive Strategy

Addicted to Coursera as I am ...  learn how firms behave in situations in which strategic decisions are interdependent, i.e. where my actions affect my competitors' profits and vice versa. Using the basic tools of game theory, we will analyze how firms choose strategies to attain competitive advantage. Started Jul 1st 2013 (6 weeks long).

Have a look at the FREE course yourself - Coursera Competitive Strategy

In the first week, competitive situations in the form of games. Start out using two toothpaste manufacturers; actions that these two toothpaste manufacturers can take, in particular 'advertising' or 'not advertising' in a matrix, and use that matrix to analyse what might be optimal strategies in this context.

This is an introduction into two very important concepts of game theory: Nash Equilibria and Prisoners’ Dilemma. We then go one step further; change a game from a simultaneous game (two players make decisions at the same time) to a sequential game (one of the players moves first and the second player then follows).


  • Introduction

  • Simultaneous Games I: Game Setting

  • Simultaneous Games II: Eliminating Dominated Strategies

  • Simultaneous Games III: Nash Equilibrium

  • Simultaneous Games IV: Prisoners’ Dilemma

  • Sequential Games I: Game Setting

  • Sequential Games II: Backward Induction

  • Sequential Games III: Credible Threats

  • Wrap Up

Additional readings

  • Camerer, C. "Redirecting reserach in business policy and stragegy". Strategic Management Journal 6(1) 1985. pp. 1-15.

  • Dixit, A. and Skeath, S. "Games of strategy". Norton & Company 2004, second edition. Part II.

  • Saloner, G. "Modeling, game theory, and strategic management". Strategic Management Journal 12(S2) 1991. pp. 119 - 136.

Week 1 done. In the bag and the weekly quiz completed. Yee Har. 

Creativity Crash Course

Having sucessfully completed the course last year, the Venture Lab are offering a new version of the course this Spring and invite you and your friends to participate. You can sign up at

This edition of the class will run for SIX weeks. You are welcome to participate if you weren't able to complete the last course or if you would like to do the course again. All of the assignments are new, so you will get a chance to stretch your imagination. Also, each weekly session of the course will stand alone. That means that if you have to miss a week for any reason, you can continue the following week. All those who complete five of the six sessions will receive a Statement of Accomplishment. You can join the course as an individual or as a team. I encourage you to invite your friends, family, and colleagues to participate with you.

For what its worth, I enjoyed it. 


FREE Gamification Course

Gamification is the application of digital game design techniques to non-game problems, such as business and social impact challenges. Video games are the dominant entertainment form of our time because they are powerful tools for motivating behavior. Effective games leverage both psychology and technology, in ways that can be applied outside the immersive environments of games themselves.

Gamification as a business practice has exploded over the past two years. Organizations are applying it in areas such as marketing, human resources, productivity enhancement, sustainability, training, health and wellness, innovation, and customer engagement. Game thinking means more than just dropping in badges and leaderboards; it requires a thoughtful understanding of motivation and design techniques. This course examines the mechanisms of gamification and provides an understanding of its effective use.

The FREE Gamification course is divided into 12 units, covering two of them each week:

  1. What is Gamification?

  2. Games

  3. Game Thinking

  4. Game Elements

  5. Psychology and Motivation (I)

  6. Psychology and Motivation (II)

  7. Gamification Design Framework

  8. Design Choices

  9. Enterprise Gamification

  10. Social Good and Behavior Change

  11. Critiques and Risks

  12. Beyond the Basics

The course is designed to be self-contained. For those seeking additional background material, the version of the syllabus on the course website will link to suggested resources keyed to the course units.  Professor Werbach’s book, For the Win, which goes into greater detail on the topics of the course, was published in November 2012 by Wharton Digital Press. It is available in ebook and paperback formats worldwide.  The class will consist of video lectures, which are between 7 and 12 minutes in length. Many of them contain integrated quiz questions. Two units of lectures will be posted each week; you can watch them any time after that.  There are also standalone multiple-choice homework assignments for most weeks of the course (5-10 questions per week), and three short peer-graded written assignments involving realistic gamification scenarios.  The course ends with a multiple-choice final exam.

I've already signed up.